1. Using the theories of planned behaviour and leisure constraints to study fitness club members' behaviour after Covid-19 lockdown;Alexandris Konstantinos;Leisure Studies,2022
2. From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle;Ambe Aloha Hufana;ACM Transactions on Computer-Human Interaction (TOCHI),2022
3. Erling Bjögvinsson , Pelle Ehn and Per-Anders Hillgren . 2012 . Design things and design thinking: Contemporary participatory design challenges. Design issues, 28 ( 3 ). 101-116. Erling Bjögvinsson, Pelle Ehn and Per-Anders Hillgren. 2012. Design things and design thinking: Contemporary participatory design challenges. Design issues, 28 ( 3 ). 101-116.
4. BoardGameGeek. n.d. Distance Gaming Guide | Wiki | BoardGameGeek https://boardgamegeek.com/wiki/page/Distance_Gaming_Guide. BoardGameGeek. n.d. Distance Gaming Guide | Wiki | BoardGameGeek https://boardgamegeek.com/wiki/page/Distance_Gaming_Guide.
5. Ian Bogost . 2004. Asynchronous multiplay: Futures for casual multiplayer experience . In Other Players , Center for Computer Games Research, IT University of Copenhagen , Denmark , 6-8 December 2004 . Ian Bogost. 2004. Asynchronous multiplay: Futures for casual multiplayer experience. In Other Players, Center for Computer Games Research, IT University of Copenhagen, Denmark, 6-8 December 2004.