"I may only be able to sit through 30 minutes": Gaming Sickness and Its Impact on Players' Experiences With Games
Author:
Affiliation:
1. Karlsruhe Institute of Technology, Germany
2. Human-Computer Interaction and Accessibility, Karlsruhe Institute of Technology, Germany
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3670653.3677494
Reference33 articles.
1. Conducting Semi-Structured Interviews
2. Dmitry Alexandrovsky Kathrin Gerling Merlin Steven Opp Christopher Benjamin Hahn Max V. Birk and Meshaiel Alsheail. 2024. Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions. arxiv:2406.00189 [cs.HC]
3. Sky LaRell Anderson. 0. The Ground Floor Approach to Video Game Accessibility: Identifying Design Features Prioritized by Accessibility Reviews. Games and Culture 0 0 (0) 15554120231222580. https://doi.org/10.1177/15554120231222580 arXiv:https://doi.org/10.1177/15554120231222580
4. Simulator Sickness Coping Strategies: Findings From Reddit
5. The effect of internal and external fields of view on visually induced motion sickness
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