A comparison of eye-head coordination between virtual and physical realities

Author:

Pfeil Kevin1,Taranta Eugene M.1,Kulshreshth Arun2,Wisniewski Pamela1,LaViola Joseph J.1

Affiliation:

1. University of Central Florida

2. University of Louisiana at Lafayette

Publisher

ACM

Reference25 articles.

1. {n. d.}. HTC Vive VR System. https://www.vive.com/us/product/vive-virtual-reality-system. ({n. d.}). Accessed: 2018-01-23. {n. d.}. HTC Vive VR System. https://www.vive.com/us/product/vive-virtual-reality-system. ({n. d.}). Accessed: 2018-01-23.

2. Generation Y, web design, and eye tracking

3. The Latent Time of Compensatory Eye-movements.

4. Andrew T. Duchowski. 1998. Incorporating the viewer's point of regard (POR) in gaze-contingent virtual environments. (1998) 332--343 pages. Andrew T. Duchowski. 1998. Incorporating the viewer's point of regard (POR) in gaze-contingent virtual environments. (1998) 332--343 pages.

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