Binary Space Partitioning Visibility Tree for Polygonal Light Rendering

Author:

Okuno Hiroki1,Iwasaki Kei2

Affiliation:

1. Wakayama University, Japan

2. Wakayama University

Publisher

ACM Press

Reference11 articles.

1. James Arvo. 1995. Applications of Irradiance Tensors to the Simulation of non-Lambertian Phenomena. In Proc. of SIGGRAPH’95. 335–342.

2. Laurent Belcour, Guofu Xie, Christophe Hery, Mark Meyer, Wojciech Jarosz, and Derek Nowrouzezahrai. 2018. Integrating Clipped Spherical Harmonics Expansions. ACM Transactions on Graphics 37, 2 (2018), 19:1–19:12.

3. Jonathan Dupuy, Eric Heitz, and Laurent Belcour. 2017. A Spherical Cap Preserving Parameterization for Spherical Distributions. ACM Transactions on Graphics 36, 4 (2017), 139:1–139:12.

4. Eric Heitz, Jonathan Dupuy, Stephen Hill, and David Neubelt. 2016. Real-time Polygonal-light Shading with Linearly Transformed Cosines. ACM Transactions on Graphics 35, 4 (2016), 41:1–41:8.

5. Eric Heitz, Stephen Hill, and Morgan McGuire. 2018. Combining Analytic Direct Illumination and Stochastic Shadows. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games(I3D ’18). 2:1–2:11.

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Generalized Light Portals;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2020-08-26

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