1. Jansson E. 2004. Brush Painting Algorithms. Master's thesis Chalmers Tekniska Högskola. Jansson E. 2004. Brush Painting Algorithms . Master's thesis Chalmers Tekniska Högskola.
2. Computer-generated watercolor
3. Gourlay M. 2012. Fluid Simulation for Video Games. https://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/. Gourlay M. 2012. Fluid Simulation for Video Games. https://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/.