Scratch iridescence

Author:

Werner Sebastian1,Velinov Zdravko1,Jakob Wenzel2,Hullin Matthias B.1

Affiliation:

1. Rheinische Friedrich-Wilhelms-Universität Bonn, Germany

2. École Polytechnique Fédérale de Lausanne (EPFL), Switzerland

Abstract

The surface of metal, glass and plastic objects is often characterized by microscopic scratches caused by manufacturing and/or wear. A closer look onto such scratches reveals iridescent colors with a complex dependency on viewing and lighting conditions. The physics behind this phenomenon is well understood; it is caused by diffraction of the incident light by surface features on the order of the optical wavelength. Existing analytic models are able to reproduce spatially unresolved microstructure such as the iridescent appearance of compact disks and similar materials. Spatially resolved scratches, on the other hand, have proven elusive due to the highly complex wave-optical light transport simulations needed to account for their appearance. In this paper, we propose a wave-optical shading model based on non-paraxial scalar diffraction theory to render this class of effects. Our model expresses surface roughness as a collection of line segments. To shade a point on the surface, the individual diffraction patterns for contributing scratch segments are computed analytically and superimposed coherently. This provides natural transitions from localized glint-like iridescence to smooth BRDFs representing the superposition of many reflections at large viewing distances. We demonstrate that our model is capable of recreating the overall appearance as well as characteristic detail effects observed on real-world examples.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference38 articles.

1. A practical extension to microfacet theory for the modeling of varying iridescence

2. Bosch C. X. Pueyo S. Merillou and D. Ghazanfarpour. 2008. A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces. Computer Graphics Forum (2008). Bosch C. X. Pueyo S. Merillou and D. Ghazanfarpour. 2008. A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces. Computer Graphics Forum (2008).

3. A Physically-Based Model for Rendering Realistic Scratches

4. Surface scattering. In Handbook of Optics, Bass, M. et al. (Ed.). McGraw-Hill;Church E. L.;Chapter,2009

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