i-dentity

Author:

Garner Jayden1,Wood Gavin2,Pijnappel Sebastiaan1,Murer Martin3,Mueller Florian1

Affiliation:

1. RMIT University, Melbourne, Australia

2. Newcastle University, Newcastle Upon Tyne, United Kingdom

3. University of Salzburg, Salzburg, Austria

Publisher

ACM

Reference34 articles.

1. Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain. In D. England, ed;Antle A. N.;Whole Body Interaction. Springer London,2011

2. Assassin's Creed. http://assassinscreed.ubi.com/ Assassin's Creed. http://assassinscreed.ubi.com/

3. Battleship. http://en.wikipedia.org/wiki/Battleship_(game) Battleship. http://en.wikipedia.org/wiki/Battleship_(game)

4. Uncomfortable interactions

5. Celebrity. http://onlinetoys.com.au/celebrity-head.html Celebrity. http://onlinetoys.com.au/celebrity-head.html

Cited by 12 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Towards understanding the design of bodily integration;International Journal of Human-Computer Studies;2021-08

2. "Erfahrung & Erlebnis";Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction;2020-02-04

3. Experiencing the Body as Play;Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems;2018-04-21

4. Motion Correlation;ACM Transactions on Computer-Human Interaction;2017-06-30

5. Designing for social play in co-located mobile games;Proceedings of the Australasian Computer Science Week Multiconference;2016-02

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