Using Video to Automatically Detect Learner Affect in Computer-Enabled Classrooms

Author:

Bosch Nigel1,D'mello Sidney K.1,Ocumpaugh Jaclyn2,Baker Ryan S.2,Shute Valerie3

Affiliation:

1. University of Notre Dame, Notre Dame IN, USA

2. Teachers College, Columbia University, NY, USA

3. Florida State University, FL, USA

Abstract

Affect detection is a key component in intelligent educational interfaces that respond to students’ affective states. We use computer vision and machine-learning techniques to detect students’ affect from facial expressions (primary channel) and gross body movements (secondary channel) during interactions with an educational physics game. We collected data in the real-world environment of a school computer lab with up to 30 students simultaneously playing the game while moving around, gesturing, and talking to each other. The results were cross-validated at the student level to ensure generalization to new students. Classification accuracies, quantified as area under the receiver operating characteristic curve (AUC), were above chance (AUC of 0.5) for all the affective states observed, namely, boredom (AUC = .610), confusion (AUC = .649), delight (AUC = .867), engagement (AUC = .679), frustration (AUC = .631), and for off-task behavior (AUC = .816). Furthermore, the detectors showed temporal generalizability in that there was less than a 2% decrease in accuracy when tested on data collected from different times of the day and from different days. There was also some evidence of generalizability across ethnicity (as perceived by human coders) and gender, although with a higher degree of variability attributable to differences in affect base rates across subpopulations. In summary, our results demonstrate the feasibility of generalizable video-based detectors of naturalistic affect in a real-world setting, suggesting that the time is ripe for affect-sensitive interventions in educational games and other intelligent interfaces.

Funder

Bill & Melinda Gates Foundation

National Science Foundation

Publisher

Association for Computing Machinery (ACM)

Subject

Artificial Intelligence,Human-Computer Interaction

Cited by 82 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Edulyze: Learning Analytics for Real-World Classrooms at Scale;Journal of Learning Analytics;2024-08-04

2. Joy is reciprocally transmitted between teachers and students: Evidence on facial mimicry in the classroom;Learning and Instruction;2024-06

3. ClassID: Enabling Student Behavior Attribution from Ambient Classroom Sensing Systems;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2024-05-13

4. Usability Evaluation of E-Learning Platforms Using UX/UI Design and ML Technique;2024 International Conference on Advancements in Smart, Secure and Intelligent Computing (ASSIC);2024-01-27

5. A vision-based multi-cues approach for individual students’ and overall class engagement monitoring in smart classroom environments;Multimedia Tools and Applications;2023-11-10

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3