Towards image realism with interactive update rates in complex virtual building environments

Author:

Airey John M.,Rohlf John H.,Brooks Frederick P.

Abstract

Two strategies, pre-computation before display and adaptive refinement during display, are used to combine interactivity with high image quality in a virtual building simulation. Pre-computation is used in two ways. The hidden-surface problem is partially solved by automatically pre-computing potentially visible sets of the model for sets of related viewpoints. Rendering only the potentially visible subset associated with the current viewpoint, rather than the entire model, produces significant speedups on real building models. Solutions for the radiosity lighting model are pre-computed for up to twenty different sets of lights. Linear combinations of these solutions can be manipulated in real time. We use adaptive refinement to trade image realism for interactivity as the situation requires. When the user is stationary we replace a coarse model using few polygons with a more detailed model. Image-level linear interpolation smooths the transition between differing levels of image realism.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,General Computer Science

Reference15 articles.

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5. {Cohen 85} Cohen Michael F. Shenchang Eric Chen John R. Wallace and Donald P. Greenberg "A Radiosity Solution for Complex Environments " Computer Graphics 19(3) (Proceedings of SIGGRAPH '85) pp. 31-40. 10.1145/325165.325171 {Cohen 85} Cohen Michael F. Shenchang Eric Chen John R. Wallace and Donald P. Greenberg "A Radiosity Solution for Complex Environments " Computer Graphics 19(3) (Proceedings of SIGGRAPH '85) pp. 31-40. 10.1145/325165.325171

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