Abstract
Algorithms are presented for polygonalizing implicitly defined, quadric and cubic hypersurfaces in
n
≥ 3 dimensional space and furthermore displaying their projections in 3D. The method relies on initially constructing the rational parametric equations of the implicitly defined hypersurfaces, and then polygonalizing these hypersurfaces by an adaptive generalized curvature dependent scheme. The number of hyperpolygons used are optimal, in that they are the order of the minimum number required for a smooth Gouraud like shading of the hypersurfaces. Such hypersurface projection displays should prove useful in scientific visualization applications. The curvature dependent polygonal meshes produced, should also prove very useful in finite difference and finite element analysis programs for multi-dimensional domains.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design,General Computer Science
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