Implementing Babylonian/G by Putting Examples into Game Contexts

Author:

Krebs Eva1ORCID,Mattis Toni1ORCID,Dörbandt Marius1ORCID,Schulz Oliver1ORCID,Rinard Martin C.2ORCID,Hirschfeld Robert1ORCID

Affiliation:

1. Hasso Plattner Institute, Germany and University of Potsdam, Germany

2. Massachusetts Institute of Technology, USA

Publisher

ACM

Reference9 articles.

1. Ariel Manzur Juan Linietsky and contributors. [n. d.]. Godot Engine. https://godotengine.org/

2. Stas Korotaev. [n. d.]. Time Manipulation in Unity - Recorded Solutions. https://www.gamedeveloper.com/design/time-manipulation-in-unity—recorded-solutions. Accessed: 2024-02-08.

3. Example Mining

4. Eva Krebs, Beckmann Tom, Leonard Geier, Stefan Ramson, and Robert Hirschfeld. [n. d.]. Pronto: Prototyping a Prototyping Tool for Game Mechanic Prototyping(PPIG 2023).

5. Example-based live programming for everyone: building language-agnostic tools for live programming with LSP and GraalVM

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