Implementing Babylonian/G by Putting Examples into Game Contexts
Author:
Affiliation:
1. Hasso Plattner Institute, Germany and University of Potsdam, Germany
2. Massachusetts Institute of Technology, USA
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3660829.3660847
Reference9 articles.
1. Ariel Manzur Juan Linietsky and contributors. [n. d.]. Godot Engine. https://godotengine.org/
2. Stas Korotaev. [n. d.]. Time Manipulation in Unity - Recorded Solutions. https://www.gamedeveloper.com/design/time-manipulation-in-unity—recorded-solutions. Accessed: 2024-02-08.
3. Example Mining
4. Eva Krebs, Beckmann Tom, Leonard Geier, Stefan Ramson, and Robert Hirschfeld. [n. d.]. Pronto: Prototyping a Prototyping Tool for Game Mechanic Prototyping(PPIG 2023).
5. Example-based live programming for everyone: building language-agnostic tools for live programming with LSP and GraalVM
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