A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare

Author:

Fu Yu1,Hu Yan1,Sundstedt Veronica1

Affiliation:

1. Blekinge Institute of Technology, Karlskrona, Blekinge, Sweden

Abstract

Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and communication technologies have been recognised and implemented in healthcare in recent years. One of the popular application ways is games, due to the potential benefits of providing an engaging and immersive experience in a virtual environment. This study presents a systematic literature review that evaluates the state-of-the-art on VR/AR/MR game applications in healthcare by collecting and analysing related journal and conference papers published from 2014 through to the first half of 2020. After retrieving more than 3,000 papers from six databases, 88 articles, from both computer science and medicine, were selected and analysed in the review. The articles are classified and summarised based on their (1) publication information, (2) design, implementation, and evaluation, and (3) application. The presented review is beneficial for both researchers and developers interested in exploring current research and future trends in VR/AR/MR in healthcare.

Publisher

Association for Computing Machinery (ACM)

Subject

Health Information Management,Health Informatics,Computer Science Applications,Biomedical Engineering,Information Systems,Medicine (miscellaneous),Software

Reference139 articles.

1. Bilal Ahmed, Dae Hwan Kim, Yongwon Hwang, and Sung-Jun Park. 2018. Treatment of Alzheimer’s, cognitive, chronic pain rehabilitation, depression and anxiety disorders in one system for elderly using VR. In Proceedings of the 15th International Conference on Ubiquitous Robots (UR’18). IEEE, 483–488.

2. Comparing the effects on learning outcomes of tablet-based and virtual reality–based serious gaming modules for basic life support training: Randomized trial;Aksoy Emin;JMIR Serious Games,2019

3. Performance monitoring via functional near infrared spectroscopy for virtual reality based basic life support training;Aksoy Mehmet Emin;Front. Neurosci.,2019

4. A Proposed Game for Promoting Physical Activities among People with Low Back Pain using Virtual Reality

5. MemHolo: mixed reality experiences for subjects with Alzheimer’s disease

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