Instant convolution shadows for volumetric detail mapping

Author:

Patel Daniel1,Šoltészová Veronika2,Nordbotten Jan Martin2,Bruckner Stefan2

Affiliation:

1. Christian Michelsen Research and University of Bergen, Norway

2. University of Bergen, Norway

Abstract

In this article, we present a method for rendering dynamic scenes featuring translucent procedural volumetric detail with all-frequency soft shadows being cast from objects residing inside the view frustum. Our approach is based on an approximation of physically correct shadows from distant Gaussian area light sources positioned behind the view plane, using iterative convolution. We present a theoretical and empirical analysis of this model and propose an efficient class of convolution kernels which provide high quality at interactive frame rates. Our GPU-based implementation supports arbitrary volumetric detail maps, requires no precomputation, and therefore allows for real-time modification of all rendering parameters.

Funder

Norges Forskningsråd

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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