Web-Based VR Experiments Powered by the Crowd

Author:

Ma Xiao1,Cackett Megan2,Park Leslie2,Chien Eric1,Naaman Mor1

Affiliation:

1. Cornell Tech & Cornell University, New York, NY, USA

2. Cornell University, Ithaca, NY, USA

Publisher

ACM Press

Reference62 articles.

1. Sun Joo-Grace Ahn, Amanda Minh Tran Le, and Jeremy Bailenson. 2013. The Effect of Embodied Experiences on Self-Other Merging, Attitude, and Helping Behavior. 16 (01 2013), 7--38.

2. Ilias Bergström, Konstantina Kilteni, and Mel Slater. 2016. First-Person Perspective Virtual Body Posture Influences Stress: A Virtual Reality Body Ownership Study. PLOS ONE 11, 2 (02 2016), 1--21. https://doi.org/10.1371/journal.pone. 0148060

3. Michael S. Bernstein, Joel Brandt, Robert C. Miller, and David R. Karger. 2011. Crowds in Two Seconds: Enabling Realtime Crowd-powered Interfaces. In Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology (UIST '11). ACM, New York, NY, USA, 33--42.

4. Jim Blascovich, Jack Loomis, Andrew C Beall, Kimberly R Swinth, Crystal L Hoyt, and Jeremy N Bailenson. 2002. Immersive virtual environment technology as a methodological tool for social psychology. Psychological Inquiry 13, 2 (2002), 103--124.

5. Lydia B Chilton, Greg Little, Darren Edge, Daniel S Weld, and James A Landay. 2013. Cascade: Crowdsourcing taxonomy creation. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 1999--2008.

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