Screen-space perceptual rendering of human skin

Author:

Jimenez Jorge1,Sundstedt Veronica2,Gutierrez Diego1

Affiliation:

1. Universidad de Zaragoza, Zaragoza, Spain

2. Trinity College Dublin, Dublin, Ireland

Abstract

We propose a novel skin shader which translates the simulation of subsurface scattering from texture space to a screen-space diffusion approximation. It naturally scales well while maintaining a perceptually plausible result. This technique allows us to ensure real-time performance even when several characters may appear on screen at the same time. The visual realism of the resulting images is validated using a subjective psychophysical preference experiment. Our results show that, independent of distance and light position, the images rendered using our novel shader have as high visual realism as a previously developed physically-based shader.

Funder

Ministerio de Economía y Competitividad

Gobierno de Aragón

Publisher

Association for Computing Machinery (ACM)

Subject

Experimental and Cognitive Psychology,General Computer Science,Theoretical Computer Science

Reference22 articles.

1. Borshukov G. and Lewis J. P. 2003. Realistic human face rendering for “The Matrix Reloaded”. In ACM SIGGRAPH Sketches and Applications. 10.1145/965400.965470 Borshukov G. and Lewis J. P. 2003. Realistic human face rendering for “The Matrix Reloaded”. In ACM SIGGRAPH Sketches and Applications. 10.1145/965400.965470

2. d'Eon E. and Luebke D. 2007. Advanced techniques for realistic real-time skin rendering. In GPU Gems 3. H. Nguyen Ed. Addison Wesley Chapter 14. d'Eon E. and Luebke D. 2007. Advanced techniques for realistic real-time skin rendering. In GPU Gems 3. H. Nguyen Ed. Addison Wesley Chapter 14.

3. Light diffusion in multi-layered translucent materials

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