Encapsulating interactive behaviors

Author:

Myers B. A.1

Affiliation:

1. Carnegie Mellon Univ., Pittsburgh, PA

Abstract

Although there has been important progress in models and packages for the output of graphics to computer screens, there has been little change in the way that input from the mouse, keyboard and other input devices is handled. New graphics standards are still using a ten year old model even though it is widely accepted as inadequate, and most modern window managers simply return a stream of device-dependent input events. This paper presents a new model for how input devices can be handled for highly-interactive, direct manipulation, graphical user interfaces. This model encapsulates interactive behaviors into a few “interactor” object types. Application programs can then create instances of these interactor objects, and the details of the handling of the input devices are separated from the application and from the output graphics.

Publisher

Association for Computing Machinery (ACM)

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. User interface design assistance for large-scale software development;Automated Software Engineering;1995-09

2. Garnet Comprehensive Support for Graphical, Highly Interactive User Interfaces;Readings in Human–Computer Interaction;1995

3. A SOFTWARE SYSTEM FOR DESIGNING AND EVALUATING IN-CAR INFORMATION SYSTEM INTERFACES;Analysis, Design and Evaluation of Man–Machine Systems 1992;1993

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