Experimenting with Model Solutions as a Support Mechanism

Author:

Nygren Henrik1,Leinonen Juho1,Pirttinen Nea1,Leinonen Antti1,Hellas Arto1

Affiliation:

1. University of Helsinki

Publisher

ACM Press

Reference43 articles.

1. Adrian A. de Freitas and Michelle M. de Freitas. 2013. Classroom Live: A software-assisted gamification tool. Computer Science Education 23 (06 2013), 186--206.

2. Gabriel Barata, Sandra Gama, Joaquim Jorge, and Daniel Gonçalves. 2013. Engaging Engineering Students with Gamification. 2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013, 24--31.

3. Jens Bennedsen and Michael E. Caspersen. 2007. Failure Rates in Introductory Programming. SIGCSE Bull. 39, 2 (June 2007), 32--36. https://doi.org/10.1145/1272848.1272879

4. Allan Collins, John Seely Brown, and Ann Holum. 1991. Cognitive apprenticeship: Making thinking visible. American educator 15, 3 (1991), 6--11.

5. Allan Collins, John Seely Brown, and Susan E Newman. 1989. Cognitive apprenticeship: Teaching the crafts of reading, writing, and mathematics. Knowing, learning, and instruction: Essays in honor of Robert Glaser 18 (1989), 32--42.

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Exploring the Responses of Large Language Models to Beginner Programmers’ Help Requests;Proceedings of the 2023 ACM Conference on International Computing Education Research V.1;2023-08-07

2. Comparing Code Explanations Created by Students and Large Language Models;Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 1;2023-06-29

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