Affiliation:
1. Liian Laboratory, Morocco, Fez, Morocco
Abstract
Extrusion, bevel, chamfer, and lathe tools are widely used in a large variety of computer graphics applications such as architectural designs and industrial prototyping of manufactured goods. However, such modeling is usually based on polygonal meshes which often require a considerable amount of graphics primitives. In this article, we present a new image-based approach for rendering extruded and revolved surfaces. We use only a single RGBA texture which stores a binary map (i.e. The profile curve), its Euclidean distance transform, and the two components of the unit gradient vector of the distance fields. All rendering algorithms are based on a ray-tracing procedure performed in texture space. The use of the distance fields allows culling of empty space and thus minimizes the number of ray-tracing steps. The extrusion and revolution mapping techniques produce very convincing models, and both are rendered at interactive frame rates.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Cited by
3 articles.
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