Extrusion and revolution mapping

Author:

Halli Akram1,Saaidi Abderrahim1,Satori Khalid1,Tairi Hamid1

Affiliation:

1. Liian Laboratory, Morocco, Fez, Morocco

Abstract

Extrusion, bevel, chamfer, and lathe tools are widely used in a large variety of computer graphics applications such as architectural designs and industrial prototyping of manufactured goods. However, such modeling is usually based on polygonal meshes which often require a considerable amount of graphics primitives. In this article, we present a new image-based approach for rendering extruded and revolved surfaces. We use only a single RGBA texture which stores a binary map (i.e. The profile curve), its Euclidean distance transform, and the two components of the unit gradient vector of the distance fields. All rendering algorithms are based on a ray-tracing procedure performed in texture space. The use of the distance fields allows culling of empty space and thus minimizes the number of ray-tracing steps. The extrusion and revolution mapping techniques produce very convincing models, and both are rendered at interactive frame rates.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Per-Pixel Extrusion Mapping with Correct Silhouette;Computer Science;2021-09-30

2. Image-based extrusion with realistic surface wrinkles;Journal of Computational Design and Engineering;2020-02-01

3. Revolution mapping with bump mapping support;Graphical Models;2018-11

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