Rendering Layered Materials with Diffuse Interfaces

Author:

de Dinechin Heloise1,Belcour Laurent2

Affiliation:

1. Unity Technologies, EPFL, France

2. Unity Technologies, France

Abstract

In this work, we introduce a novel method to render, in real-time, Lambertian surfaces with a rough dieletric coating. We show that the appearance of such configurations is faithfully represented with two microfacet lobes accounting for direct and indirect interactions respectively. We numerically fit these lobes based on the first order directional statistics (energy, mean and variance) of light transport using 5D tables and narrow them down to 2D + 1D with analytical forms and dimension reduction. We demonstrate the quality of our method by efficiently rendering rough plastics and ceramics, closely matching ground truth. In addition, we improve a state-of-the-art layered material model to include Lambertian interfaces.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications

Reference17 articles.

1. Laurent Belcour . 2018. Efficient Rendering of Layered Materials using an Atomic Decomposition with Statistical Operators. ACM Trans. Graph. (2018) ( 2018 ). Laurent Belcour. 2018. Efficient Rendering of Layered Materials using an Atomic Decomposition with Statistical Operators. ACM Trans. Graph. (2018) (2018).

2. Oskar Elek . 2010. Layered Materials in Real-Time Rendering . In 14th Central European Seminar on Computer Graphics. 27. Oskar Elek. 2010. Layered Materials in Real-Time Rendering. In 14th Central European Seminar on Computer Graphics. 27.

3. An Efficient Transport Estimator for Complex Layered Materials

4. Jie Guo , Jinghui Qian , Yanwen Guo , and Jingui Pan . 2016. Rendering thin transparent layers with extended normal distribution functions . IEEE transactions on visualization and computer graphics 23, 9 ( 2016 ), 2108--2119. Jie Guo, Jinghui Qian, Yanwen Guo, and Jingui Pan. 2016. Rendering thin transparent layers with extended normal distribution functions. IEEE transactions on visualization and computer graphics 23, 9 (2016), 2108--2119.

5. Position-free monte carlo simulation for arbitrary layered BSDFs

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1. Virtually measuring layered material appearance;Journal of the Optical Society of America A;2024-04-25

2. MetaLayer: A Meta-Learned BSDF Model for Layered Materials;ACM Transactions on Graphics;2023-12-05

3. ASH - A Case For Layered Shading;The Digital Production Symposium;2022-08-07

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