Games as a "flavor" of CS1

Author:

Bayliss Jessica D.1,Strout Sean1

Affiliation:

1. Rochester Institute of Technology, Rochester, NY

Publisher

Association for Computing Machinery (ACM)

Reference14 articles.

1. Clements D. H. and Meredith J. S. Research on Logo: Effects and Efficacy Retrieved September 1 2005 from http://el.media.mit.edu/logo-foundation/pubs/papers/research_logo.html. Clements D. H. and Meredith J. S. Research on Logo: Effects and Efficacy Retrieved September 1 2005 from http://el.media.mit.edu/logo-foundation/pubs/papers/research_logo.html.

2. Teaching objects-first in introductory computer science

3. RAPTOR

4. Computer games and CS education

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1. The Effects of Problem-Based Serious Games on Learning 3D Computer Graphics;Iranian Journal of Science and Technology, Transactions of Electrical Engineering;2022-07-22

2. Broadening Participation in Computing via Ubiquitous Combined Majors (CS+X);Proceedings of the 53rd ACM Technical Symposium on Computer Science Education;2022-02-22

3. SuaCode Africa: Teaching Coding Online to Africans using Smartphones;The 10th Computer Science Education Research Conference;2021-11-22

4. Game development workshops designed and delivered by peer mentors to increase student curiosity and interest in an introductory programming course;Proceedings of the 2021 ACM Southeast Conference;2021-04-15

5. Teaching Based on Ludic Environments for the First Session of Computer Programming - Experience With Digital Natives;IEEE Revista Iberoamericana de Tecnologias del Aprendizaje;2019-05

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