Digital gaming as a vehicle for learning

Author:

Wolz Ursula1,Barnes Tiffany2,Parberry Ian3,Wick Michael4

Affiliation:

1. The College of New Jersey, Ewing, NJ

2. University of North Carolina - Charlotte, Charlotte, NC

3. University of North Texas, Denton, TX

4. University of Wisconsin Eau Claire, Eau Claire, WI

Publisher

Association for Computing Machinery (ACM)

Reference9 articles.

1. Computing Curricula 2001 Report of the Joint IEEE Computer Society/ACM Task Force 2001. Computing Curricula 2001 Report of the Joint IEEE Computer Society/ACM Task Force 2001.

2. Chance-It

3. C. Aldrich. Learning by Doing: A comprehensive Guide to Simulations Computer Games and Pedagogy in e-Learning and Other Educational Experiences John Wiley & Sons (2005). C. Aldrich. Learning by Doing: A comprehensive Guide to Simulations Computer Games and Pedagogy in e-Learning and Other Educational Experiences John Wiley & Sons (2005).

4. Criteria For Accrediting Computing Programs Computing Accreditation Commission ABET Inc. Baltimore MD 21202 http://www.abet.org/Linked%20Documents-UPDATE/Criteria%20and%20PP/05-06-CAC%20Criteria.pdf Criteria For Accrediting Computing Programs Computing Accreditation Commission ABET Inc. Baltimore MD 21202 http://www.abet.org/Linked%20Documents-UPDATE/Criteria%20and%20PP/05-06-CAC%20Criteria.pdf

5. Designing courseware on algorithms for active learning with virtual board games

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