Invisibilia
Author:
Publisher
ACM Press
Reference4 articles.
1. Gun A. Lee, Claudia Nelles, Mark Billinghurst, Gerard Jounghyun Kim. Immersive Authoring of Tangible Augmented Reality Applications. InProc. ISMAR 2004, ACM Press (2004), 172--181.
2. Robert J. K. Jacob, et al. Reality-Based Interaction: A Framework for Post-WIMP Interfaces. InProc. CHI 2008, ACM Press (2008), 201--210.
3. Mark Billinghurst, Hirokazu Kato, Ivan Poupyrev, Tangible Augmented Reality.
4. María Blanca Ibáñez, et al. Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness. In JournalComputers & Education, ACM Press (2014), 1--13.
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1. “See with the app's eyes what your real eyes cannot see”: design potentials for Mobile Augmented Reality at home;Proceedings of the 2022 International Conference on Advanced Visual Interfaces;2022-06-06
2. Augmented reality for human–swarm interaction in a swarm-robotic chemistry simulation;Artificial Life and Robotics;2022-05
3. Using Unity 3D as the Augmented Reality Framework for Remote Access Laboratories;Smart Industry & Smart Education;2018-07-25
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