Eye gaze and head gaze in collaborative games

Author:

Špakov Oleg1,Istance Howell1,Räihä Kari-Jouko1,Viitanen Tiia2,Siirtola Harri1

Affiliation:

1. Tampere University, Tampere, Finland

2. Tampere University of Applied Sciences, Tampere, Finland

Funder

Academy of Finland

Publisher

ACM

Reference19 articles.

1. Why are eye mice unpopular? A detailed comparison of head and eye controlled assistive technology pointing devices

2. Frank Biocca Chad Harms and Judee K Burgoon. 2003. Toward a more robust theory and measure of social presence: Review and suggested criteria. Presence: Teleoperators & virtual environments 12 5 (2003) 456--480. 10.1162/105474603322761270 Frank Biocca Chad Harms and Judee K Burgoon. 2003. Toward a more robust theory and measure of social presence: Review and suggested criteria. Presence: Teleoperators & virtual environments 12 5 (2003) 456--480. 10.1162/105474603322761270

3. Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views

4. Coordinating cognition: The costs and benefits of shared gaze during collaborative search

5. Assessment of Computer-Supported Collaborative Processes Using Interpersonal Physiological and Eye-Movement Coupling

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3. A-DisETrac Advanced Analytic Dashboard for Distributed Eye Tracking;International Journal of Multimedia Data Engineering and Management;2024-04-02

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