Designing Black Children in Video Games

Author:

Chen Yuki1,Kemper Jonaya1,Harpstead Erik1,Higashi Ross1,Uchidiuno Judith2

Affiliation:

1. Carnegie Mellon University

2. Georgia Institute of Technology

Abstract

Community + Culture features practitioner perspectives on designing technologies for and with communities. We highlight compelling projects and provocative points of view that speak to both community technology practice and the interaction design field as a whole. --- Sheena Erete, Editor

Funder

NSF

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

Reference7 articles.

1. The Privilege of Immersion

2. Clement , J. Distribution of video gamers in the United States in 2022 , by age group. Statista . Oct 17, 2022; https://www.statista.com/statistics/189582/age-of-us-video-game-players/ Clement, J. Distribution of video gamers in the United States in 2022, by age group. Statista. Oct 17, 2022; https://www.statista.com/statistics/189582/age-of-us-video-game-players/

3. Talking back in cyberspace: self-love, hair care, and counter narratives in Black adolescent girls’ YouTube vlogs

4. Resisting Racism in Tech Design

5. Racialized Marketing in the Athletic Apparel Industry: The Convergence of Sneaker Promotion and Black Culture in the United States

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