Embedding a VR Game Studio in a Sedentary Workplace

Author:

Yoo Soojeong1,Gough Phillip1,Kay Judy1

Affiliation:

1. University of Sydney, Sydney, NSW, Australia

Publisher

ACM

Reference70 articles.

1. Lean on Wii: physical rehabilitation with virtual reality Wii peripherals;Anderson Fraser;Stud Health Technol Inform,2010

2. The effect of advances in video game technology and content on aggressive cognitions, hostility, and heart rate;Barlett Christopher;Media Psychology,2008

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