Shapeshifter: Gesture Typing in Virtual Reality with a Force-based Digital Thimble

Author:

Dube Tafadzwa Joseph1,Johnson Kevin1,Arif Ahmed Sabbir1

Affiliation:

1. Inclusive Interaction Lab, University of California, Merced, United States

Publisher

ACM

Reference73 articles.

1. Ahmed Sabbir Arif and Wolfgang Stuerzlinger . 2009 . Analysis of Text Entry Performance Metrics. In 2009 IEEE Toronto International Conference Science and Technology for Humanity (TIC-STH). IEEE , Washington, DC, USA, 100–105. https://doi.org/10.1109/TIC-STH. 2009.5444533 Ahmed Sabbir Arif and Wolfgang Stuerzlinger. 2009. Analysis of Text Entry Performance Metrics. In 2009 IEEE Toronto International Conference Science and Technology for Humanity (TIC-STH). IEEE, Washington, DC, USA, 100–105. https://doi.org/10.1109/TIC-STH.2009.5444533

2. Predicting the cost of error correction in character-based text entry technologies

3. Soap

4. Sabah Boustila , Thomas Guégan , Kazuki Takashima , and Yoshifumi Kitamura . 2019 . Text Typing in VR Using Smartphones Touchscreen and HMD. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE , Osaka,Japan, 860–861. https://doi.org/10.1109/VR. 2019.8798238 Sabah Boustila, Thomas Guégan, Kazuki Takashima, and Yoshifumi Kitamura. 2019. Text Typing in VR Using Smartphones Touchscreen and HMD. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, Osaka,Japan, 860–861. https://doi.org/10.1109/VR.2019.8798238

5. Sidney Bovet , Aidan Kehoe , Katie Crowley , Noirin Curran , Mario Gutierrez , Mathieu Meisser , Damien  O Sullivan , and Thomas Rouvinez . 2018 . Using Traditional Keyboards in VR: SteamVR Developer Kit and Pilot Game User Study. In 2018 IEEE Games, Entertainment , Media Conference (GEM). IEEE , Galway, Ireland, 1–9. https://doi.org/10.1109/GEM. 2018.8516449 Sidney Bovet, Aidan Kehoe, Katie Crowley, Noirin Curran, Mario Gutierrez, Mathieu Meisser, Damien O Sullivan, and Thomas Rouvinez. 2018. Using Traditional Keyboards in VR: SteamVR Developer Kit and Pilot Game User Study. In 2018 IEEE Games, Entertainment, Media Conference (GEM). IEEE, Galway, Ireland, 1–9. https://doi.org/10.1109/GEM.2018.8516449

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