1. Building a feedback loop between electrical stimulation and percussion learning
2. Implementing “A Generative Theory of Tonal Music”†
3. Masatoshi Hamanaka , Keiji Hirata , and Satoshi Tojo . 2008 . Melody Morphing Method Based on GTTM . In Proceedings of the 2008 International Computer Music Conference(ICMC ’08) . 155–158. Masatoshi Hamanaka, Keiji Hirata, and Satoshi Tojo. 2008. Melody Morphing Method Based on GTTM. In Proceedings of the 2008 International Computer Music Conference(ICMC ’08). 155–158.
4. Masatoshi Hamanaka , Keiji Hirata , and Satoshi Tojo . 2017 . deepGTTM-III: Multi-task Learning with Grouping and Metrical Structures . In Proceedings of the 2017 International Symposium on Computer Music Multidisciplinary Research(CMMR ’17) . 238–251. Masatoshi Hamanaka, Keiji Hirata, and Satoshi Tojo. 2017. deepGTTM-III: Multi-task Learning with Grouping and Metrical Structures. In Proceedings of the 2017 International Symposium on Computer Music Multidisciplinary Research(CMMR ’17). 238–251.
5. Yoichiro Kawaguchi . 2013 . Squarepusher × Z-MACHINES . Retrieved February 24, 2022 from https://youtu.be/VkUq4sO4LQM Yoichiro Kawaguchi. 2013. Squarepusher × Z-MACHINES. Retrieved February 24, 2022 from https://youtu.be/VkUq4sO4LQM