Menstrual Monster: A Tangible Interactive Co-educational Game Designed for Teenagers

Author:

Liang Xiubo1,Zhang Jing2,Ma Jiayi2,Yao Jiayu2,Lin Weijia2,Zhu Zheliang2,Ma Yingying2,Ying Fangtian3,Yao Cheng2,Zhou Leijing2,Hansen Preben4,Zhao Yijun2,Wang Guanyun2

Affiliation:

1. School of Software Technology, Zhejiang University, China

2. Zhejiang University, China

3. Hubei University of Technology, China

4. Stockholm University, Sweden

Publisher

ACM

Reference29 articles.

1. Nadia Campo Woytuk , Marie Louise Juul Søndergaard , Marianela Ciolfi Felice , and Madeline Balaam . 2020 . Touching and Being in Touch with the Menstruating Body . Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery , New York, NY, USA, 1–14. DOI:https://doi.org/10.1145/3313831.3376471 Nadia Campo Woytuk, Marie Louise Juul Søndergaard, Marianela Ciolfi Felice, and Madeline Balaam. 2020. Touching and Being in Touch with the Menstruating Body. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 1–14. DOI:https://doi.org/10.1145/3313831.3376471

2. The Menstruating Entrepreneur Kickstarting a New Politics of Women's Health

3. Game based learning tool seeking peer support for empowering adolescent girls in rural Assam

4. McPherson M. E. & Korfine L. 2004. Menstruation across time: menarche menstrual attitudes experiences and behaviors. Women's health issues : official publication of the Jacobs Institute of Women's Health 14(6) 193–200. https://doi.org/10.1016/j.whi.2004.08.006 McPherson M. E. & Korfine L. 2004. Menstruation across time: menarche menstrual attitudes experiences and behaviors. Women's health issues : official publication of the Jacobs Institute of Women's Health 14(6) 193–200. https://doi.org/10.1016/j.whi.2004.08.006

5. Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles

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1. MenstruWear: In-The-Wild Study For Characterizing The Effect Of User Activities On Sanitary Napkin-Based Bodily Fluid Monitoring;Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter;2023-09-20

2. MagneChase: Create Chasing-Capturing Interactions Using Magnetic Potential Barrier for Tangible Games;Proceedings of the 22nd Annual ACM Interaction Design and Children Conference;2023-06-19

3. A “magic world” for children: Design and development of a serious game to improve spatial ability;Computer Animation and Virtual Worlds;2023-05

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