Enhancing VR Gaming Experience using Computational Attention Models and Eye-Tracking

Author:

Ennadifi Elias1ORCID,Ravet Thierry1ORCID,Mancas Matei2ORCID,El Amine Mokhtari Mohammed1ORCID,Gosselin Bernard2ORCID

Affiliation:

1. ISIA Lab, Faculty of Engineering, University of Mons, Belgium

2. University of Mons, Belgium

Publisher

ACM

Reference40 articles.

1. Isayas Berhe Adhanom , Paul MacNeilage , and Eelke Folmer . 2023. Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges. Virtual Reality ( 2023 ), 1–24. Isayas Berhe Adhanom, Paul MacNeilage, and Eelke Folmer. 2023. Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges. Virtual Reality (2023), 1–24.

2. The effect of involvement on visual attention and product choice

3. Ali Borji , Ming-Ming Cheng , Qibin Hou , Huaizu Jiang , and Jia Li. 2019. Salient object detection: A survey. Computational visual media 5 ( 2019 ), 117–150. Ali Borji, Ming-Ming Cheng, Qibin Hou, Huaizu Jiang, and Jia Li. 2019. Salient object detection: A survey. Computational visual media 5 (2019), 117–150.

4. N. Bruce and J. Tsotsos. 2010. Attention based on information maximization. Journal of Vision - J VISION 7 (06 2010) 950-950. https://doi.org/10.1167/7.9.950 10.1167/7.9.950

5. N. Bruce and J. Tsotsos. 2010. Attention based on information maximization. Journal of Vision - J VISION 7 (06 2010) 950-950. https://doi.org/10.1167/7.9.950

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1. Saliency Map Generation Based on Human Level Performance;2024 IEEE Gaming, Entertainment, and Media Conference (GEM);2024-06-05

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