Plug-and-play Physical Computing with Jacdac

Author:

Devine James1,Moskal Michal2,de Halleux Peli2,Ball Thomas2,Hodges Steve1,D'Amone Gabriele2,Gakure David2,Finney Joe3,Underwood Lorraine3,Hartley Kobi3,Kos Paul4,Oppenheim Matt3

Affiliation:

1. Microsoft, UK

2. Microsoft, USA

3. Lancaster University, UK

4. Microsoft, China

Abstract

Physical computing is becoming mainstream. More people than ever---from artists, makers and entrepreneurs to educators and students---are connecting microcontrollers with sensors and actuators to create new interactive devices. However, physical computing still presents many challenges and demands many skills, spanning electronics, low-level protocols, and software---road blocks that reduce participation. While USB has made connecting peripherals to a personal computing device (PC) trivial, USB components are expensive and require a PC to operate. This makes USB impractical for many physical computing scenarios where cost, size and low power operation are often important.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

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1. CircuitGIue;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2023-06-12

2. Modular-Things: Plug-and-Play with Virtualized Hardware;Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

3. Beyond prototyping boards: future paradigms for electronics toolkits;Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

4. MakeDevice: Evolving Devices Beyond the Prototype with Jacdac;Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction;2023-02-26

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