MoonBase VR: Learning to program in a virtual reality game

Author:

Holder Raymond1ORCID,Carey Mark1ORCID,Walder Patrick1ORCID,Keir Paul1ORCID

Affiliation:

1. School of Computing, Engineering and Physical Sciences, University of the West of Scotland, United Kingdom

Publisher

ACM

Reference40 articles.

1. Nouakchott Al Aasriya . 2021 . International Journal of Technology , Innovation and Management (IJTIM) , Vol. 1 , Special Issue.1 , 2021 90. Int. J. Technol. Innov. Manag. 1, 1 (2021), 90–104. Nouakchott Al Aasriya. 2021. International Journal of Technology, Innovation and Management (IJTIM), Vol.1, Special Issue.1, 2021 90. Int. J. Technol. Innov. Manag. 1, 1 (2021), 90–104.

2. Mohamed M Al-Hileh . 2018 . The Advantages and Disadvantages of Electronic Games Played by Children Aged (3-6) Years, from Mothers and Kindergarten Teachers ’ Point of View. Retrieved June 15, 2020 from http://www.ripublication.com Mohamed M Al-Hileh. 2018. The Advantages and Disadvantages of Electronic Games Played by Children Aged (3-6) Years, from Mothers and Kindergarten Teachers’ Point of View. Retrieved June 15, 2020 from http://www.ripublication.com

3. Digital games in health professions education: Advantages, disadvantages, and game engagement factors;Bigdeli Shoaleh;Medical Journal of the Islamic Republic of Iran,2017

4. Grigore Burdea and Philippe Coiffet . 2003 . Virtual Reality Technology - Grigore C. Burdea, Philippe Coiffet - Google Boeken. 1–380 . Retrieved June 15, 2020 from https://books.google.co.uk/books?hl=en&lr=&id=0xWgPZbcz4AC&oi=fnd&pg=PR13&ots=LDmtgSZNew&sig=6l0nyvn_mc_2QgZVqBptu2vRZwY&redir_esc=y#v=onepage&q&f=false Grigore Burdea and Philippe Coiffet. 2003. Virtual Reality Technology - Grigore C. Burdea, Philippe Coiffet - Google Boeken. 1–380. Retrieved June 15, 2020 from https://books.google.co.uk/books?hl=en&lr=&id=0xWgPZbcz4AC&oi=fnd&pg=PR13&ots=LDmtgSZNew&sig=6l0nyvn_mc_2QgZVqBptu2vRZwY&redir_esc=y#v=onepage&q&f=false

5. Disruptive Innovation in Active Activity-Based Learning Methodologies through Digital Transformation

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