Subjective Behavior and Technological Perception: Exploring University Students' Engagement Intention in Online Gamified Learning

Author:

Li Fanbo1ORCID,Zhang Hongfeng1ORCID,Yan Haoqun1ORCID,Chu Hinlong1ORCID,Zhang Di1ORCID,Wong Cora Un In1ORCID

Affiliation:

1. Faculty of Humanities and Social Sciences, Macao Polytechnic University, China

Publisher

ACM

Reference37 articles.

1. Using Gamification in a Teaching Innovation Project at the University of Alcalá: A New Approach to Experimental Science Practices;López Carrillo D.;Electronic Journal of E-learning,2019

2. Domínguez , A. , Saenz -de-Navarrete, J., De-Marcos , L. , Fernández-Sanz , L. , Pagés , C. , & Martínez-Herráiz , J. J. ( 2013 ). Gamifying learning experiences: Practical implications and outcomes. Computers & education, 63, 380-392 . Domínguez, A., Saenz-de-Navarrete, J., De-Marcos, L., Fernández-Sanz, L., Pagés, C., & Martínez-Herráiz, J. J. (2013). Gamifying learning experiences: Practical implications and outcomes. Computers & education, 63, 380-392.

3. Ke , F. ( 2008 ). A case study of computer gaming for math: Engaged learning from gameplay?. Computers & education, 51(4), 1609-1620 . Ke, F. (2008). A case study of computer gaming for math: Engaged learning from gameplay?. Computers & education, 51(4), 1609-1620.

4. Teachers' Beliefs About Integrating Digital Literacy Into Classroom Practice: An Investigation Based on the Theory of Planned Behavior

5. Pre-service Teachers’ Evidence-Informed Reasoning: Do Attitudes, Subjective Norms, and Self-Efficacy Facilitate the Use of Scientific Theories to Analyze Teaching Problems?

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3