Flow with the Beat! Human-Centered Design of Virtual Environments for Musical Creativity Support in VR

Author:

Schlagowski Ruben1,Wildgrube Fabian1,Mertes Silvan1,George Ceenu1,André Elisabeth1

Affiliation:

1. Chair for Human-Centered Artificial Intelligence, University of Augsburg, Germany

Publisher

ACM

Reference86 articles.

1. Teresa M. Amabile. 1982. Social psychology of creativity: A consensual assessment technique.Journal of Personality and Social Psychology 43 5(1982) 997–1013. https://doi.org/10.1037//0022-3514.43.5.997 Teresa M. Amabile. 1982. Social psychology of creativity: A consensual assessment technique.Journal of Personality and Social Psychology 43 5(1982) 997–1013. https://doi.org/10.1037//0022-3514.43.5.997

2. Teresa  M. Amabile . 2013. Componential Theory of Creativity . In Encyclopedia of Management Theory. https://doi.org/10.4135/9781452276090.n50 10.4135/9781452276090.n50 Teresa M. Amabile. 2013. Componential Theory of Creativity. In Encyclopedia of Management Theory. https://doi.org/10.4135/9781452276090.n50

3. Opening the mind through the body: The effects of posture on creative processes

4. Timothy Arterbury and G. Michael Poor . 2019. 3D positional movement interaction with user-defined, virtual interface for music soware: Movemidi . Conference on Human Factors in Computing Systems - Proceedings ( 2019 ), 4–7. https://doi.org/10.1145/3290607.3313267 10.1145/3290607.3313267 Timothy Arterbury and G. Michael Poor. 2019. 3D positional movement interaction with user-defined, virtual interface for music soware: Movemidi. Conference on Human Factors in Computing Systems - Proceedings (2019), 4–7. https://doi.org/10.1145/3290607.3313267

5. Florent Berthaut. 2020. 3D interaction techniques for musical expression Florent Berthaut To cite this version : HAL Id : hal-02430634. (2020). Florent Berthaut. 2020. 3D interaction techniques for musical expression Florent Berthaut To cite this version : HAL Id : hal-02430634. (2020).

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1. BraidFlow: A Flow-annotated Dataset of Kumihimo Braidmaking Activity;Proceedings of the 2023 ACM Designing Interactive Systems Conference;2023-07-10

2. Immersive Sampling: Exploring Sampling for Future Creative Practices in Media-Rich, Immersive Spaces;Proceedings of the 2023 ACM Designing Interactive Systems Conference;2023-07-10

3. Musical Metaverse: vision, opportunities, and challenges;Personal and Ubiquitous Computing;2023-01-13

4. The effect of audio on the experience in virtual reality: a scoping review;Behaviour & Information Technology;2023-01-02

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