Building a qualified annotation dataset for skin lesion analysis trough gamification

Author:

Balducci Fabrizio1,Buono Paolo2

Affiliation:

1. Università degli Studi di Modena e Reggio Emilia, Modena, Italy

2. Università degli Studi di Bari Aldo Moro, Bari, Italy

Publisher

ACM

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Crowdsourcing image segmentation for deep learning: integrated platform for citizen science, paid microtask, and gamification;Biomedical Engineering / Biomedizinische Technik;2023-12-26

2. A Deep Learning Application to Map Weed Spatial Extent from Unmanned Aerial Vehicles Imagery;Remote Sensing;2022-08-26

3. Visual Discovery of Malware Patterns in Android Apps;Studies in Computational Intelligence;2022

4. Gamified Expert Annotation Systems: Meta-Requirements and Tentative Design;The Transdisciplinary Reach of Design Science Research;2022

5. BreastScreening;Proceedings of the International Conference on Advanced Visual Interfaces;2020-09-28

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