A Faster Algorithm for Computing Straight Skeletons

Author:

Cheng Siu-Wing1,Mencel Liam2,Vigneron Antoine2

Affiliation:

1. Hong Kong University of Science and Technology, Hong Kong, China

2. King Abdullah University of Science and Technology, Thuwal, Saudi Arabia

Abstract

We present a new algorithm for computing the straight skeleton of a polygon. For a polygon with n vertices, among which r are reflex vertices, we give a deterministic algorithm that reduces the straight skeleton computation to a motorcycle graph computation in O ( n (log n )log r ) time. It improves on the previously best known algorithm for this reduction, which is randomized, and runs in expected O ( n sqrt h + 1 log 2 n ) time for a polygon with h holes. Using known motorcycle graph algorithms, our result yields improved time bounds for computing straight skeletons. In particular, we can compute the straight skeleton of a nondegenerate polygon in O ( n (log n )log r + r 4/3 + ε ) time for any ε > 0. On degenerate input, our time bound increases to O ( n (log n )log r + r 17/11 + ε ).

Funder

Research Grants Council, Hong Kong, China

KAUST

Publisher

Association for Computing Machinery (ACM)

Subject

Mathematics (miscellaneous)

Reference25 articles.

1. A linear-time algorithm for computing the voronoi diagram of a convex polygon

2. A novel type of skeleton for polygons;Aichholzer O.;Journal of Universal Computer Science,1995

3. Weighted straight skeletons in the plane

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