1. BGN. [n. d.]. Online Gamers Want In-Game Cryptocurrencies. Game Developers, Not So Much. https://ih.advfn.com/news/amp/76923216 . Accessed : March 12, 2018 . BGN. [n. d.]. Online Gamers Want In-Game Cryptocurrencies. Game Developers, Not So Much. https://ih.advfn.com/news/amp/76923216. Accessed: March 12, 2018.
2. Activision Blizzard . [n.,d.]. 2019 Annual Report. https://investor.activision.com/static-files/e610f6ff-cdf2-4f92-b373-4df046a590bb . Accessed : April 24, 2020. Activision Blizzard. [n.,d.]. 2019 Annual Report. https://investor.activision.com/static-files/e610f6ff-cdf2-4f92-b373-4df046a590bb. Accessed: April 24, 2020.
3. Wei Cai , Zehua Wang , Jason B. Ernst , Zhen Hong , Chen Feng , and Victor C. M . Leung . 2018 . Decentralized Applications : The Blockchain-Empowered Software System. IEEE Access , Vol. 6 (17 September 2018), 53019--53033. https://doi.org/10.1109/ACCESS.2018.2870644 Wei Cai, Zehua Wang, Jason B. Ernst, Zhen Hong, Chen Feng, and Victor C. M. Leung. 2018. Decentralized Applications: The Blockchain-Empowered Software System. IEEE Access, Vol. 6 (17 September 2018), 53019--53033. https://doi.org/10.1109/ACCESS.2018.2870644
4. Ningyuan Chen , Adam N Elmachtoub , Michael L Hamilton , and Xiao Lei . 2020. Loot box pricing and design. Management Science ( 2020 ). Ningyuan Chen, Adam N Elmachtoub, Michael L Hamilton, and Xiao Lei. 2020. Loot box pricing and design. Management Science (2020).
5. Metaverse for Social Good