Affiliation:
1. University of Udine, Italy
2. University of Southampton, United Kingdom
3. King’s College London, United Kingdom
Abstract
Microtask crowdsourcing platforms are social intelligence systems in which volunteers, called crowdworkers, complete small, repetitive tasks in return for a small fee. Beyond payments, task requesters are considering non-monetary incentives such as points, badges, and other gamified elements to increase performance and improve crowdworker experience. In this article, we present Qrowdsmith, a platform for gamifying microtask crowdsourcing. To design the system, we explore empirically a range of gamified and financial incentives and analyse their impact on how efficient, effective, and reliable the results are. To maintain participation over time and save costs, we propose furtherance incentives, which are offered to crowdworkers to encourage additional contributions in addition to the fee agreed upfront. In a series of controlled experiments, we find that while gamification can work as furtherance incentives, it impacts negatively on crowdworkers’ performance, both in terms of the quantity and quality of work, as compared to a baseline where they can continue to contribute voluntarily. Gamified incentives are also less effective than paid bonus equivalents. Our results contribute to the understanding of how best to encourage engagement in microtask crowdsourcing activities and design better crowd intelligence systems.
Funder
European Union’s Horizon 2020
Qrowd and Action
Marie Skłodowska-Curie
Publisher
Association for Computing Machinery (ACM)
Subject
Artificial Intelligence,Theoretical Computer Science
Cited by
4 articles.
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