Let's Play Something New!: Designing for Digital Malleability in Outdoor Playgrounds

Author:

Back Jon1,Johansson Karin1,Hangvar Jonas2

Affiliation:

1. Uppsala University, Department of Informatics and Media, Sweden

2. Drakryggen, Sweden

Funder

Vinnova

Publisher

ACM

Reference87 articles.

1. Ferran Altarriba Bertran , Laura Bisbe Armengol , Cameron Cooke , Ivy Chen , Victor Dong , Binaisha Dastoor , Kelsea Tadano , Fyez Dean , Jessalyn Wang , Adrià Altarriba Bertran , Jared Duval , and Katherine Isbister . 2022 . Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology . In CHI Conference on Human Factors in Computing Systems, 1–19 . https://doi.org/10.1145/3491102.3501860 10.1145/3491102.3501860 Ferran Altarriba Bertran, Laura Bisbe Armengol, Cameron Cooke, Ivy Chen, Victor Dong, Binaisha Dastoor, Kelsea Tadano, Fyez Dean, Jessalyn Wang, Adrià Altarriba Bertran, Jared Duval, and Katherine Isbister. 2022. Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology. In CHI Conference on Human Factors in Computing Systems, 1–19. https://doi.org/10.1145/3491102.3501860

2. Ferran Altarriba Bertran , Jared Duval , Laura Bisbe Armengol , Ivy Chen , Victor Dong , Binaisha Dastoor , Adrià Altarriba Bertran , and Katherine Isbister . 2021 . A Catalog of Speculative Playful Urban Technology Ideas: Exploring the Playful Potential of Smart Cities . In Proceedings of the 24th International Academic Mindtrek Conference (Academic Mindtrek ’21) , 60–71. https://doi.org/10.1145/3464327.3464374 10.1145/3464327.3464374 Ferran Altarriba Bertran, Jared Duval, Laura Bisbe Armengol, Ivy Chen, Victor Dong, Binaisha Dastoor, Adrià Altarriba Bertran, and Katherine Isbister. 2021. A Catalog of Speculative Playful Urban Technology Ideas: Exploring the Playful Potential of Smart Cities. In Proceedings of the 24th International Academic Mindtrek Conference (Academic Mindtrek ’21), 60–71. https://doi.org/10.1145/3464327.3464374

3. Fernando R. H. Andrade Riichiro Mizoguchi and Seiji Isotani. 2016. The Bright and Dark Sides of Gamification. In Intelligent Tutoring Systems (Lecture Notes in Computer Science) 176-186. https://doi.org/10.1007/978-3-319-39583-8_17 10.1007/978-3-319-39583-8_17

4. Fernando R. H. Andrade Riichiro Mizoguchi and Seiji Isotani. 2016. The Bright and Dark Sides of Gamification. In Intelligent Tutoring Systems (Lecture Notes in Computer Science) 176-186. https://doi.org/10.1007/978-3-319-39583-8_17

5. Sruthi Atmakur-Javdekar . 2015. Childrens Play in Urban Areas . In Play, Recreation, Health and Well Being . Springer Science & Business Media , Singapore , 109–133. https://doi.org/10.1007/978-981-4585-51-4_3 10.1007/978-981-4585-51-4_3 Sruthi Atmakur-Javdekar. 2015. Childrens Play in Urban Areas. In Play, Recreation, Health and Well Being. Springer Science & Business Media, Singapore, 109–133. https://doi.org/10.1007/978-981-4585-51-4_3

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