ACCLMesh
Author:
Affiliation:
1. University of British Columbia
2. Rutgers University
3. York University
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/2822013.2822043
Reference32 articles.
1. Characterizing and optimizing game level difficulty
2. Berseth G. Kapadia M. and Faloutsos P. 2015. Robust space-time footsteps for agent-based steering. Computer Animation and Virtual Worlds. Berseth G. Kapadia M. and Faloutsos P. 2015. Robust space-time footsteps for agent-based steering. Computer Animation and Virtual Worlds.
3. Environment optimization for crowd evacuation
Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. The Medial Axis of a Multi-Layered Environment and Its Application as a Navigation Mesh;ACM Transactions on Spatial Algorithms and Systems;2018-06-15
2. A comparative study of navigation meshes;Proceedings of the 9th International Conference on Motion in Games;2016-10-10
3. Geometric and discrete path planning for interactive virtual worlds;ACM SIGGRAPH 2016 Courses;2016-07-24
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