Affiliation:
1. National University of Singapore
Abstract
We present a method to recover a 3D texture-mapped architecture model from a single image. Both single image based modeling and architecture modeling are challenging problems. We handle these difficulties by employing constraints derived from shape symmetries, which are prevalent in architecture. We first present a novel algorithm to calibrate the camera from a single image by exploiting symmetry. Then a set of 3D points is recovered according to the calibration and the underlying symmetry. With these reconstructed points, the user interactively marks out components of the architecture structure, whose shapes and positions are automatically determined according to the 3D points. Lastly, we texture the 3D model according to the input image, and we enhance the texture quality at those foreshortened and occluded regions according to their symmetric counterparts. The modeling process requires only a few minutes interaction. Multiple examples are provided to demonstrate the presented method.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Reference31 articles.
1. Modeling and rendering architecture from photographs
2. Debevec P. E. 1996. Modeling and Rendering Architecture from Photographs. PhD thesis University of California at Berkeley Computer Science Division Berkeley CA. Debevec P. E. 1996. Modeling and Rendering Architecture from Photographs . PhD thesis University of California at Berkeley Computer Science Division Berkeley CA.
3. Modelling and Interpretation of Architecture from Several Images
Cited by
60 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献