1. Bai, H., G. A. Lee and M. Billinghurst (2012). Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces. <u>Proceedings of the 27th Conference on Image and Vision Computing New Zealand</u>. Dunedin, New Zealand, ACM: 126--131.
2. Bailly, G., E. Lecolinet and L. Nigay (2007). Wave Menus: Improving the Novice Mode of Hierarchical Marking Menus. <u>Human-Computer Interaction - INTERACT 2007</u>. C. Baranauskas, P. Palanque, J. Abascal and S. Barbosa, Springer Berlin Heidelberg.4662:475--488.
3. Bonnet, D. and C. Appert (2011). SAM: the Swiss Army Menu. <u>23rd French Speaking Conference on Human-Computer Interaction</u>. Sophia Antipolis, France, ACM: 1--4.
4. Callahan, J., D. Hopkins, M. Weiser and B. Shneiderman (1988). An empirical comparison of pie vs. linear menus. <u>Proceedings of the SIGCHI Conference on Human Factors in Computing Systems</u>. Washington, D.C., USA, ACM: 95--100.
5. Francone, J., G. Bailly, E. Lecolinet, N. Mandran and L. Nigay (2010). <u>Wavelet menus on handheld devices: stacking metaphor for novice mode and eyes-free selection for expert mode</u>. Proceedings of the International Conference on Advanced Visual Interfaces, ACM.