History of Logo

Author:

Solomon Cynthia1,Harvey Brian2,Kahn Ken3,Lieberman Henry4,Miller Mark L.5,Minsky Margaret6,Papert Artemis7,Silverman Brian8

Affiliation:

1. Cynthia Solomon Consulting, USA

2. University of California at Berkeley, USA

3. University of Oxford, UK

4. Massachusetts Institute of Technology, USA

5. Learningtech.org, USA

6. NYU Shanghai, China

7. n.n., n.n.

8. Playful Invention, Canada

Abstract

Logo is more than a programming language. It is a learning environment where children explore mathematical ideas and create projects of their own design. Logo, the first computer language explicitly designed for children, was invented by Seymour Papert, Wallace Feurzeig, Daniel Bobrow, and Cynthia Solomon in 1966 at Bolt, Beranek and Newman, Inc. (BBN). Logo’s design drew upon two theoretical frameworks: Jean Piaget’s constructivism and Marvin Minsky’s artificial intelligence research at MIT. One of Logo’s foundational ideas was that children should have a powerful programming environment. Early Lisp served as a model with its symbolic computation, recursive functions, operations on linked lists, and dynamic scoping of variables. Logo became a symbol for change in elementary mathematics education and in the nature of school itself. The search for harnessing the computer’s potential to provide new ways of teaching and learning became a central focus and guiding principle in the Logo language development as it encompassed a widening scope that included natural language, music, graphics, animation, story telling, turtle geometry, robots, and other physical devices.

Publisher

Association for Computing Machinery (ACM)

Subject

Safety, Risk, Reliability and Quality,Software

Reference159 articles.

1. Harold Abelson. 1982. Apple Logo. BYTE/McGraw-Hill. Harold Abelson. 1982. Apple Logo. BYTE/McGraw-Hill.

2. Harold Abelson and Andrea A diSessa. 1980. Turtle geometry: The computer as a medium for exploring mathematics. MIT press Cambridge MA. Harold Abelson and Andrea A diSessa. 1980. Turtle geometry: The computer as a medium for exploring mathematics. MIT press Cambridge MA.

3. Harold Abelson Gerald Jay Sussman and Julie Sussman. 1984. Structure and Interpretation of Computer Programs. The MIT Press Cambridge MA. https://web.archive.org/web/20200129045953/https://mitpress.mit.edu/sites/default/files/sicp/fulltext/book/book.html Also at (non-archival) https://mitpress.mit.edu/sites/default/files/sicp/full-text/book/book.html . Harold Abelson Gerald Jay Sussman and Julie Sussman. 1984. Structure and Interpretation of Computer Programs. The MIT Press Cambridge MA. https://web.archive.org/web/20200129045953/https://mitpress.mit.edu/sites/default/files/sicp/fulltext/book/book.html Also at (non-archival) https://mitpress.mit.edu/sites/default/files/sicp/full-text/book/book.html .

4. Angelos S Agalianos. 1997. A cultural studies analysis of logo in education. Ph.D. Dissertation. Institute of Education University of London. https://web.archive.org/web/20200301032707//id/eprint/10018887/7/Agalianos %20Angelos%20S.pdf Angelos S Agalianos. 1997. A cultural studies analysis of logo in education. Ph.D. Dissertation. Institute of Education University of London. https://web.archive.org/web/20200301032707//id/eprint/10018887/7/Agalianos %20Angelos%20S.pdf

5. John R Allen Ruth E Davis and John F Johnson. 1984. Thinking about TLCLogo: a graphic look at computing with ideas. Henry Holt & Co. John R Allen Ruth E Davis and John F Johnson. 1984. Thinking about TLCLogo: a graphic look at computing with ideas. Henry Holt & Co.

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