Author:
Dasgupta Dipankar,Ferebee Denise M.,Michalewicz Zbigniew
Cited by
12 articles.
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1. Interactive and Accessible Content for Learning Cybersecurity;2024 XVI Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica (TAEE);2024-06-26
2. Using data clustering to reveal trainees’ behavior in cybersecurity education;Education and Information Technologies;2024-02-13
3. Exploring the Fusion of Mixed Reality and Digital Game-Based Learning: The Case of Puzzle Box Games for Education;2023 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE);2023-11-28
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5. Strengthening Puzzle-based Learning with Individualization;2022 31st Annual Conference of the European Association for Education in Electrical and Information Engineering (EAEEIE);2022-06-29