Reentrant polygon clipping

Author:

Sutherland Ivan E.1,Hodgman Gary W.1

Affiliation:

1. Evans and Sutherland Corp., Salt Lake City, UT

Abstract

A new family of clipping algorithms is described. These algorithms are able to clip polygons against irregular convex plane-faced volumes in three dimensions, removing the parts of the polygon which lie outside the volume. In two dimensions the algorithms permit clipping against irregular convex windows. Polygons to be clipped are represented as an ordered sequence of vertices without repetition of first and last, in marked contrast to representation as a collection of edges as was heretofore the common procedure. Output polygons have an identical format, with new vertices introduced in sequence to describe any newly-cut edge or edges. The algorithms easily handle the particularly difficult problem of detecting that a new vertex may be required at a corner of the clipping window. The algorithms described achieve considerable simplicity by clipping separately against each clipping plane or window boundary. Code capable of clipping the polygon against a single boundary is reentered to clip against subsequent boundaries. Each such reentrant stage of clipping need store only two vertex values and may begin its processing as soon as the first output vertex from the preceeding stage is ready. Because the same code is reentered for clipping against subsequent boundaries, clipping against very complex window shapes is practical. For perspective applications in three dimensions, a six-plane truncated pyramid is chosen as the clipping volume. The two additional planes parallel to the projection screen serve to limit the range of depth preserved through the projection. A perspective projection method which provides for arbitrary view angles and depth of field in spite of simple fixed clipping planes is described. This method is ideal for subsequent hidden-surface computations.

Publisher

Association for Computing Machinery (ACM)

Subject

General Computer Science

Reference15 articles.

1. A procedure for generation of three-dimensional half-toned computer graphics presentations

2. An algorithm for hidden line elimination

3. Loutrel P.P. A solution to the hidden-line problem for computer-drawn polyhedra. NYU Eng. and Sci. Dept. of EE Rept. 400-167 Sep. 1967. (Also IEEE Tran. on Computers EC-1913} Mar. 1970.) Loutrel P.P. A solution to the hidden-line problem for computer-drawn polyhedra. NYU Eng. and Sci. Dept. of EE Rept. 400-167 Sep. 1967. (Also IEEE Tran. on Computers EC-1913} Mar. 1970.)

4. Mathematical Applications Group Inc. (MAGI). 3-D simulated graphics. Datamation (Feb. 1968). Mathematical Applications Group Inc. (MAGI). 3-D simulated graphics. Datamation (Feb. 1968).

Cited by 358 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3