Making radiosity usable

Author:

Baum Daniel R.1,Mann Stephen2,Smith Kevin P.3,Winget James M.1

Affiliation:

1. Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CA

2. Department of Computer Science, University of Washington, Seattle, Wa and Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CA

3. Department of Computer Science, University of California, Berkeley, Ca and Silicon Graphics Computer Systems, 2011 N. Shoreline Blvd., Mountain View, CA

Abstract

Generating accurate radiosity solutions of real world environments is user-intensive and requires significant knowledge of the method. As a result, few end-users such as architects and designers use it. The output of most commercial modeling packages must be substantially "cleaned up" to satisfy the geometrical and topological criteria imposed by radiosity solution algorithms. Furthermore, the mesh used as the basis of the radiosity computation must meet several additional requirements for the solution to be accurate.A set of geometrical and topological requirements is formalized that when satisfied yields an accurate radiosity solution. A series of algorithms is introduced that automatically processes raw model databases to meet these requirements. Thus, the end-user can concentrate on the design rather than on the details of the radiosity solution process. These algorithms are generally independent of the radiosity solution technique used, and thus apply to all mesh based radiosity methods.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,General Computer Science

Reference19 articles.

Cited by 26 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Fixing Geometric Errors on Polygonal Models: A Survey;Journal of Computer Science and Technology;2009-01

2. Wavelet Radiosity on Arbitrary Planar Surfaces;Eurographics;2000

3. RSVP: a geometric toolkit for controlled repair of solid models;IEEE Transactions on Visualization and Computer Graphics;1998

4. Topology simplification for polygonal virtual environments;IEEE Transactions on Visualization and Computer Graphics;1998

5. Virtual Revisiting of Architectural Masterpieces and the Problem of Lighting Simulation;Cyberworlds;1998

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