Affiliation:
1. Edinburgh Napier University, 3Finery, Cobra Simulation, and Roblox, USA
Abstract
GAMES creatively take place in imaginative worlds informed by, but often not limited by, real-world challenges, and this advantageously provides an accelerated environment for innovation, where concepts and ideas can be explored unencumbered by physical or conventional restrictions. This editorial considers the role of artificial intelligence (AI) in GAMES in the context of emerging systems seemingly beginning to exhibit artificial general intelligence (AGI) and where there is much fertile ground to be found in synthetic constrained worlds to explore, understand, and prepare for its increasing presence in our lives.
Funder
EU’s Horizon 2020 research and innovation program
Publisher
Association for Computing Machinery (ACM)
Reference25 articles.
1. Sheldon Andrews Ivan Heurta Casado Leonid Sigal and Kenny Mitchell. 2016. Deep-learning motion priors for full-body performance capture in real-time. US10902343B2 (Sept. 30 2016).
2. Real-time Physics-based Motion Capture with Sparse Sensors
3. Repurposing Labeled Photographs for Facial Tracking with Alternative Camera Intrinsics
4. Caio Brito and Kenny Mitchell. 2019. Systems and methods for modifying labeled content. US11182634B2 (Feb. 5 2019).
5. David Cage. 2012. Creating KARA for Heavy Rain. https://www.youtube.com/watch?v=cCrKxPz-2Vk.