Head-Motion-Aware Viewport Margins for Improving User Experience in Immersive Video
Author:
Affiliation:
1. Ozyegin University, TR
2. Nokia Technologies, FI
3. Nokia Technologies, Finland
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3469877.3490573
Reference33 articles.
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2. Saba Ahsan Ari Hourunranta Igor D. D. Curcio and Emre Aksu. 2020. FriSBE: Adaptive Bit Rate Streaming of Immersive Tiled Video. In ACM Packet Video (Istanbul Turkey). https://doi.org/10.1145/3386292.3397121 10.1145/3386292.3397121
3. Saba Ahsan Ari Hourunranta Igor D. D. Curcio and Emre Aksu. 2020. FriSBE: Adaptive Bit Rate Streaming of Immersive Tiled Video. In ACM Packet Video (Istanbul Turkey). https://doi.org/10.1145/3386292.3397121
4. Alireza Zare et al.2016. HEVC-Compliant Tile-Based Streaming of Panoramic Video for Virtual Reality Applications. In ACM Multimedia (Amsterdam The Netherlands). https://doi.org/10.1145/2964284.2967292 10.1145/2964284.2967292 Alireza Zare et al.2016. HEVC-Compliant Tile-Based Streaming of Panoramic Video for Virtual Reality Applications. In ACM Multimedia (Amsterdam The Netherlands). https://doi.org/10.1145/2964284.2967292
5. Arnob Ghosh et al.2017. A Rate Adaptation Algorithm for Tile-based 360-degree Video Streaming. ArXiv abs/1704.08215(2017). Arnob Ghosh et al.2017. A Rate Adaptation Algorithm for Tile-based 360-degree Video Streaming. ArXiv abs/1704.08215(2017).
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