Exploring the role of visualization and engagement in computer science education

Author:

Naps Thomas L.1,Rößling Guido2,Almstrum Vicki3,Dann Wanda4,Fleischer Rudolf5,Hundhausen Chris6,Korhonen Ari7,Malmi Lauri7,McNally Myles8,Rodger Susan9,Velázquez-Iturbide J. Ángel10

Affiliation:

1. U Wisconsin Oshkosh

2. Darmstadt U Techn., Germany

3. U Texas Austin

4. Ithaca College

5. Hong Kong U Sc. & Techn.

6. U of Hawaii

7. Helsinki U Techn., Finland

8. Alma College

9. Duke University

10. U Rey Juan Carlos, Spain

Abstract

Visualization technology can be used to graphically illustrate various concepts in computer science. We argue that such technology, no matter how well it is designed, is of little educational value unless it engages learners in an active learning activity. Drawing on a review of experimental studies of visualization effectiveness, we motivate this position against the backdrop of current attitudes and best practices with respect to visualization use. We suggest a new taxonomy of learner engagement with visualization technology. Grounded in Bloom's well-recognized taxonomy of understanding, we suggest metrics for assessing the learning outcomes to which such engagement may lead. Based on these taxonomies of engagement and effectiveness metrics, we present a framework for experimental studies of visualization effectiveness. Interested computer science educators are invited to collaborate with us by carrying out studies within this framework.

Publisher

Association for Computing Machinery (ACM)

Reference54 articles.

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