Augmented Games

Author:

Oberhuber Sascha1,Kothe Tina1,Schneegass Stefan2,Alt Florian3

Affiliation:

1. LMU Munich, Munich, Germany

2. University of Stuttgart, Munich, Germany

3. LMU Munich, Stuttgart, Germany

Publisher

ACM

Reference26 articles.

1. Augmented Reality Trends in Education: A Systematic Review of Research and Applications;Bacca Jorge;Edu. Tech. and Soc.,2014

2. L.E. Berk. 2016. Development Through the Lifespan. Pearson Education. L.E. Berk. 2016. Development Through the Lifespan. Pearson Education.

3. Augmented Reality 3D Interactive Advertisements on Smartphones

4. An empirical study on tangible augmented reality learning space for design skill transfer

5. J. Dewey. 1934. Art as Experience. Balch. J. Dewey. 1934. Art as Experience. Balch.

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Evaluation of an Augmented Reality for Historical Context Experiences of 3D Restored Court Paintings;IEEE Access;2023

2. Assessing Algorithmic Thinking Skills in Early Childhood Education;Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom;2022

3. Exploring children's everyday journeys with user-generated AR;Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts;2020-06-21

4. Assessing Algorithmic Thinking Skills in Early Childhood Education;Advances in Early Childhood and K-12 Education;2020

5. Magical Realism and Augmented Reality;Proceedings of the 2019 on Designing Interactive Systems Conference;2019-06-18

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