Pervasive games
Author:
Affiliation:
1. University of Cauca, Colombia and University of Granada, Spain
2. University of Zaragoza, Spain
3. University of Granada, Spain
4. Universitat de les Illes Balears, Spain
Funder
Ministry of Economy and Competitiveness of Spain
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3123818.3123832
Reference19 articles.
1. J. Arango-lópez C. A. Collazos F. L. Gutiérrez and L. F. Castillo. 2017. A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies Software Metrics and Linked Open Data. In Design User Experience and Usability: Theory Methodology and Management. 335--346. Retrieved from http://www.springer.com/gp/book/9783319586335 J. Arango-lópez C. A. Collazos F. L. Gutiérrez and L. F. Castillo. 2017. A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies Software Metrics and Linked Open Data. In Design User Experience and Usability: Theory Methodology and Management. 335--346. Retrieved from http://www.springer.com/gp/book/9783319586335
2. Evaluating Game-Based Learning (GBL) Effectiveness for Higher Education (HE)
3. A pervasive game to promote social offline interaction
4. Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents
5. S. Hinske M. Lampe C. Magerkurth and C. Röcker. 2007. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. Concepts and Technologies for Pervasive Games: A Reader for Pervasive Gaming Research: 11--38. S. Hinske M. Lampe C. Magerkurth and C. Röcker. 2007. Classifying Pervasive Games: On Pervasive Computing and Mixed Reality. Concepts and Technologies for Pervasive Games: A Reader for Pervasive Gaming Research : 11--38.
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